
As you know, every day we publish a review of a new game or a popular one that is becoming a popular one on Android. And just as we give space for new games from new developers, we disdain so many others that in my opinion do not meet the basic requirements for you to deserve to talk about it.
I can almost tell that by my hands almost all games released weekly on Android pass (And if there is one that is worth it and you do not see it, do not forget to use the comments or our contact form to let them know). And I have found myself in the need to highlight the reasons why we do not review certain games on Android. Go for it.
Androidsis as a space for new game developers
We are going to go first for a very recurring theme and that they are freemium games where energy is required to continue playing or invade us with advertising in order to monetize that game. We are used to understanding that every little bit an advertisement can be reproduced. We respect it and it's really allowing some developers to keep designing new games.
We also want from Androidsis help those small developers who have started creating games and have good and creative ideas for all of us to have a good time. With this series of guidelines that you will see below, you will be able to get an idea of what you should not introduce in your new Android game so that it can go through these lines.

And I can assure you that here we give space for many of our readers to install new games that soon become a trend, and then we see its second parts arrive, become a saga or that a large publisher buys it.
In fact, we have now inaugurated two awards to assert the two best games of the month. One for the coolest and one for the best and that brings together all the characteristics and elements that make them a trend and satisfy us with good moments of play. In April we had GWENT as the best y to Sky Children of Light as the coolest. This month we have Spongebob Cooking School as another of the best casual and coolest.
Why we don't review certain games

However there are certain games and publishers that go overboard. I don't know how many, but I can assure you that a lot of games are uninstalled the second when we are faced with:
- Advertising after the first game: we install the game, we play a game after passing the tutorial, we start playing, and they kill us. Suddenly the screen appears that if we give consent to accept the advertising. We give OK, and first publicity. The next thing is to exit the game and uninstall it, and we go back to the old thing, we accept the advertising, but you have to know how to dose it
- Invasive advertising: It is no longer just that we have a 10-second ad, but a 30-second ad, permanent advertising and energy so that we can't continue playing. What you can not do is put every two by three advertising and then prevent you from continuing to play. There must be a balance, and if it breaks, we have a problem. These are some of the advertising strategies that work:
- Ads every X games of 30 seconds: if the game deserves it, the player will accept it
- Ads that we can remove with the "X" at the moment after each game: they are not so annoying if you play well with them
- Ads to multiply what you won, but after the game is not 5 seconds (look at Vikings II)
- Energy to keep playing with lives: if the player completes the level, he does not lose life and can continue playing. If the player is eliminated, he loses a life until he has no more left.
- Serious failures: you put a tutorial, the message appears that you start playing, and they let you continue playing the tutorial without anyone stopping you from continuing to play.
- Un Pay to Win overdone: there are more and more games that bet on the unlocking of characters that allow improvements. But there are other games that are passed and too much.
This guide of things that should not be done in a game for us to publish it will be updated, but more or less these are some of the guidelines and the reasons we won't post game reviews Now to enjoy the next one!