There is a new update of PUBG Mobile, and it is 1.5. This one comes with several interesting changes, news and improvements, such as the reduction of the duration of the battle pass and the price of the same, new weapons, modes and functions, and more. We specify them further in the patch notes.
There are many new things to see, but below we summarize the most important ones. Similarly, keep in mind that the update is now available in the Play Store, so you can now try all the news included in the game.
New modes
Mission ignition
It will be available from July 9 to September 6. In this regard, energy and technology company DynaHex is undergoing certain "long-term technology transformations" at Erangel.
Complete transformation
DynaHex has transformed six major areas of Erangel based on military defense, energy utilization, transportation and logistics, and cutting edge scientific research.
- Transit Center (formerly Pochinki)
- Pochinki is the core of the Erangel transportation network and has now become the transit hub of the island.
- Port of Georgopol (formerly Georgopol)
- Georgopol's advantages as a logistics port will be further exploited with the introduction of a new central command center and a fully automated warehouse.
- Tech Center (formerly the School)
- This former area of the school now places greater emphasis on cutting edge academic inquiry and exploration.
- Security Center (formerly the Military Base)
- The Military Base is responsible for monitoring the security of the entire island and providing armed support.
- Logistics Agency (formerly Yasnaya Polyana)
- The Logistics Agency is located in Yasnaya Polyana and is a major distribution center for supplies arriving in Erangel.
- Energy Center (formerly Mylta Power)
- This organization powers all of Erangel and combines conventional power generation with state-of-the-art technology to produce a stable supply for the island's civil and military buildings.
Mission Ignition Special Game Systems
- Dynamic elements
- Elevators, automatic doors and other moving platforms will appear in the improved urban area.
- HyperLines
- To make travel more efficient in Erangel, the Logistics Agency has established HyperLines in Erangel to connect the various cities on the island.
- Air conveyor
- The Command Center has installed this special transportation tool outside of some urban areas and bases to help security personnel travel through the air and conduct sky patrols.
Unique Mission Ignition firearms and accessories
- New firearm: ASM Abakan
- The ASM Abakan fires 5,56mm rounds and has three firing modes: full automatic, two-shot burst, and single shot.
- ergonomic grip
- Grip attachments can greatly improve firearm handling, enhance vertical / horizontal recoil control, and speed recoil recovery.
- Muzzle brake
- This muzzle attachment can effectively reduce the scattering of bullets and control recoil.
- Drum magazine
- This magazine accessory can be fitted to all rifles and greatly increases the magazine capacity at the cost of a slightly longer reload time.
New Unique Mission Ignition Vehicles
- Antigravity motorcycle
- The antigravity amphibious motorcycle has seats for 2 and can be used to comfortably travel all over the map.
Unique Mission Ignition Items
- Tactical marking device
- This article advances technologically in the games. Once equipped, it automatically marks the position of enemies that have been hit and also shows the status of teammates on the minimap when they are participating.
- Riot shield
- Tap to deploy a durable riot shield that can block all bullets.
Unique Features of Mission Ignition
- Holographic display of Spawn Island
- A holographic screen has been introduced in Spawn Island, showing the map and flight path of the current game, as well as the markers made by the players.
- Jump marker
- During the flight and jump phases, players can tap directly on the map to place markers.
- Auto-Parachute
- Players will be able to automatically parachute to the marked location after the feature is enabled.
Other new content from Mission Ignition
- Added flight animations for missiles before they explode in airstrikes to make it easier to judge where they will explode.
- Added an indicator feature to indicate the approximate location of grenades that are about to explode near players.
Tesla (July 9-September 6)
Event that will be live from July 9 to September 6.
Tesla Gigafactory
- The Tesla Gigafactory will appear on the map. Flip all the switches on the assembly lines at the factory to start the process of assembling the car and building a Tesla vehicle - Model Y.
Model Y and autonomous driving
- Autonomous cars produced at Tesla Gigafactory have an autopilot mode that can be activated on the roads on the map to automatically take players to the location of preset markers along the road.
Tesla Semi
- These autonomous transportation vehicles developed by Tesla will appear randomly along the road in the wild and will automatically drive on specific routes.
- Obtain Battle Supplies by damaging the Semi to drop Supply Crates.
New firearms and combat improvements
New MG3 firearm
- New MG3 light machine gun: With 7,62mm rounds, this weapon features a single firing mode, and its rate of fire can be flexibly adjusted to 660 or 990 rounds per minute, allowing for stable continuous firing and rapid spraying.
- When used with a bipod, its recoil is significantly reduced while shooting prone. This firearm only spawns in Air Drops.
Adjustments to the M249
- Now that the MG3 has been added to airdrops, the M249 will be removed from airdrops and will appear on the ground across the map in classic mode.
Fire compensation system fee
- Added a unified system for firearms with different frame rates to solve the problem of inconsistent rates of fire when the frame rates are different.
Third-person camera perspective settings
- Added an option to adjust the field of view of the TPP.
- The field of view of TPP can be adjusted in the settings.
- This option will not apply to some devices with a screen that already has a large field of view.
New glass windows
- Glass added to some buildings in Erangel and Miramar.
- Glass can be shattered by melee attacks, shooting, or climbing through windows, and it will make a noise when smashed, but will not restore after shattered.
Improvements to the default control logic
- Automatic pickup will be disabled when a character is using medication.
- If a melee weapon is picked up when a character already has a primary weapon, the melee weapon will be saved by default.
- When a character does not have a Bread, the character will automatically collect and equip a Bread.
- If a firearm's ammo has run out (including spare ammo) and there is another weapon that still has ammo, the character will automatically switch to using this weapon.
- Flare guns that do not have ammo will not pick up automatically.
Team Deathmatch: Hangar Improvements
- Enhanced the coverage near the mansion spawn point to be almost as high as the top of the fruit stand.
- Improved the size of the minimap to make it easier to observe the battle situation.
Adjustments to EvoGround - Payload 2.0
- Tencent has said that it will further tweak EvoGround - Payload 2.0 to make it better than ever for everyone.
New fast wheel
- New consumable and disposable item wheels have been added to facilitate the use of consumable / disposable items.
- Swipe the consumables / disposables icon to open the wheel and change or use items.
- You can enable the Quick Throw function in the settings menu. After enabling it, press and hold the Throwable icon to use Quick Throw.
- You can enable the Quick Wheel Throw function in the settings menu. After enabling it, roll the wheel and quickly select the Throwable target to do a Quick Launch.
New disposable consumables
- Players can drop the drugs they carry point-blank in the form of packages. Medications that have been thrown away can be collected.
New Victory Statue
- After winning, you can summon a statue to celebrate.
- The MVP of the winning team can summon a statue of victory at a specific location.
- Special Celebration Emotes can be used near the Victory Statue.
New Victory Snapshots
- After winning in classic mode, you can enter Photo Mode.
- You can choose to hide or show teammate information in Photo mode.
- You can share your photos after taking them.
New remaining ammo indicator
- Whenever a magazine is nearly empty, the number indicating the remaining ammo will change color:
- When you have 25% ammo remaining, the number will turn yellow.
- When you have 10 percent ammo left, the number will turn red.
New Death Replay data screen
- When playing Death Replay, you can now see some public information about the player who deleted you.
- In the data, it is now possible to see data related to the accuracy of the shootings, including how many times the player hit the opponent, as well as how many times the opponent hit the player.
- A report function was added.
- Death Replay can be enabled or disabled in Settings.
Custom Firearms Settings
- Players can customize accessories for each firearm and set different target accessories for different slots.
- Once the settings are configured, the character will automatically collect and equip these accessories when he finds them.
Specialized firearm sensitivity customizations
- Players can configure custom sensitivity settings for each firearm, which will be applied when using the corresponding firearms.
New teammate participation notifications
When a teammate is in a battle and takes damage, a notification will appear around the teammate's health bar to indicate that they are in a battle.
Battle pass
- The Royale Pass this time around is undergoing a big change, as there will be two throughout the patch. These are:
- Royale Pass month one: Tek Era (July 14 to August 12)
- Royale Pass month one: Project T (August 13 to September 13)
- After RP S19 ends, the Royale Pass will be adjusted to the month of the Royale Pass, and players can claim an exclusive welcome gift after accessing it for the first time.
- Time settings: Adjusted the RP duration to one month, and 2 RP will be released one after the other in each version. RP M1 and RP M2 will be released in this version.
- Price adjustments: Adjusted the Regular RP price to 360 CU and the Elite RP price to 960 CU (1200 bonus points).
- Range reduction: adjusted max rank to 50 without changing the quality of rewards. Reach Rank 50 to get a Mythic Set and get a Legendary Firearm and a Set at Rank 1.
- Additional rewards: Players can earn free rewards as long as they earn RP ranks.
- Mission Settings: Reduced the duration of RP challenge missions from 8 weeks to 4 weeks, reducing RP playtime requirements at the same time.
- Other tweaks: Adjusted the EZ Mission license price, added a Royale Pass month tab, etc.
Clan
- Introducing Clan Battle, a mode where clans of the same type and level of activity battle each other in a 14-day battle.
- Clan members can complete Clan Battle Missions to get Shock Points and the daily base reward.
- Before the event ends, the clan with the most basic rewards wins this season's clan battle.
- Both the victory of the clan and the individual contribution produce beautiful rewards.
Ray is here!
A new feature, Ray is here to keep you updated on all the important stuff.
New Achievements
- New theme achievement: Seeing is Believing (exclusive), obtainable by participating in Mission Ignition and meeting the achievement requirements from July 6 to September 6.
- New achievement: Season Veteran (exclusive), obtainable before September 13 while there when the Royale Pass season undergoes the transformation.
- New achievement: Perseverance, which can be earned by participating in the All Talent Weekly Championship.
- New achievement: Irresistible, which can be earned by receiving respect for RP in a match.
- New achievement: Critical, which can be obtained by completing a match and rating a teammate.
- Set Achievements To The Stars and Neon Punk will return for a limited time, which will be removed forever later.
RP gift
- New RP Perk: the ability to show respect in a game. Players can respect a teammate at any time during a match, and the respect message will be displayed in the chat history.
- Players who have received respect can earn a certain amount of RP points.
Basic performance improvements
- IBL support and enhancements to provide more realistic lighting effects on maps and improve the distinction between textures.
- Support for light scattering in the sky, including Rayleigh scattering, Mie scattering, atmospheric fog and other effects, to make the sky more transparent and realistic.
- Support for richer greenery effects, dynamic clouds, realistic simulated cloud lighting effects, etc.
Security zone improvements
- Tencent has added more exciting event content and great rewards to Security Zone - Video Review, as well as further improving the video review process and operational experience.
- Added an event screen to make it easier to browse event content.
- Recruitment event: Exclusive rewards can be collected when there are a certain number of video reviewers.
- Daily Review Missions: video reviewers can unlock a series of inspection missions and collect rewards.
- Additional permanent rewards, such as permanent outfits, avatar frames, etc., have been added to encourage and support players to continue fighting cheats and cheaters.
Security enhancements
- More strategic enhancements to target grass removal stunt, recoilless stunt, X-ray vision, auto aim, and acceleration stunts.
- Enhanced efforts to prevent breakdown of various resources.
- Continue to strengthen your defenses against various network attacks.
All Talent Championship Upgrades
- Aggregated regional rankings
- The newly added regional rankings are independent of the All-Talent Championship rankings.
- Players who participate in at least 1 match each week will be ranked in their region for that week.
- Teams will enter a random region leaderboard after they finish a match. The rankings for each region are independent of each other.
- After Weekly Matches end each week, players can collect ranking rewards based on their team's ranking in their region for that week.
- Players can claim an active match reward based on the number of matches they play in Weekly Matches each week.
- Weekly match ranking data and rewards eligibility is updated weekly.
- New titles and achievements were added for the All-Talent Championship.
Feature enhancements
- Universal branding improvements
- He slightly adjusted the steering of the wheel. Steering and styling have remained the same with the voice wheel.
- Winning Moments Improvements
- Adjusted the time players can stay in battle after winning to 60 seconds.
- Battle UI Settings
- Adjusted the bottom frame style of some function buttons. Made minor adjustments to the default layout of the Settings, Voice, Graffiti, and Emote buttons.
- Death Crate display logic improvements
- When players collect another player's death box in a match, after the six-square grid and the nine-square grid format of the box have changed, this will be remembered so that they do not need to be changed again.
- Gyroscope improvements
- Players can now customize the gyroscope sensitivity when aiming down weapons.
- Added a switch to apply inversion to the gyroscope. Once this setting is enabled, it will flip up / down for the gyro.
- 90 FPS is now available in smooth graphics for some new devices.
System improvements
- Lobby banner improvements
- The banner in the upper right corner of the Lobby can now slide at different speeds in the new 1.5 update.
- Rewards screen improvements
- The screen on which rewards are presented to you has been improved. A button fade effect has been added to prevent users from tapping too fast and accidentally skipping the screen.
- Combat survey
- The combat survey has been optimized. Players can now give ratings, select tags, and give match feedback to their friends.
- Optimizing the information on the main screen
- Some players had trouble understanding the main screen team interface because it did not display information intuitively. This has now been fixed.
- Input to Vehicle and X-Suit functions has been adjusted.
- In-game Likes improvement
- Likes at the start of a match or when winning shows the team's Likes progress and the special Likes effect.
Cycle 1 Season 1
Challenge point system
- The challenge point system is another set of rules used to evaluate player actions in matches without changing the original match scoring rules.
- Get bonus challenge points if you don't quit the match, lose, or eliminate your teammates for a full match.
- If players lose a match while they have Challenge Points, they will automatically lose points based on their level.
- Additional challenge points are awarded for completing the first match of each day.
- Challenge Points cannot be accumulated once the maximum amount is reached.
- Challenge Points are counted separately depending on the server and game mode.
- Challenge Points will not carry over to other seasons.
Level icon improvements
- The display of the level icons has been updated to enrich their details.
- Improves level upgrade effects.
Seasonal screen updates
- The presentation of information on the Season screen has been adjusted.
- Reward growth lines and friend progress have been added.
- Adjusted the way rewards are presented.
- Reward details screen updated.
Seasonal rewards improvements
- Silver level rewards added in the update.
- Rewards for the Ace tier were added after subdividing the tier.
- Increased the amount of rewards for mini levels.
As
- Subdivide the Ace level into specific levels.
- Added rewards and sharing options for the subdivided levels of the Ace level.